Wiring is a central gameplay mechanic used for supplying power to various systems throughout the submarine and for creating complex devices. KEEP YOURSELF SAFE AND ARM YOURSELF.Last updated for an unknown version The current game version is 1.0.9.0 Notes: For a (hopefully) more up-to-date guide, click here Remember, YOU ARE THE GLUE THAT HOLDS THE CREW TOGETHER. Thats basically it, if you hit the 4 fetanyl shots correctly the hostile should go down and overdose quickly. Drag and drop the required medicine to heal them, then fix up the next person or restock. Press H on a character to check their hp. If possible, load your syringe gun with 4 fetanyl to kill any traitors or hostile crew members. Take out all the items fron your uniform and put morphine, bloodpacks/saline. Make electrical repairs.Īssistant: Help others in their jobs, learn skills faster.įirst off, turn on your health scanner hud. Mechanic: Repair the ship, Do mechanical repairs, and craft.Įngineer: Operate the reactor or keep the AI control in check. Medic: Revive and keep the crew in check. Security: Keep the Peace, protect against outside threats and kill hostiles. HOWEVER, IT IS STILL POSSIBLE TO SUFFOCATE.ĭoctor takes top priority when reviving or needing revival, they’re the glue that holds you all together.Īgain, if you cant provide sufficient medical a*sistance then you must stop the bleeding and perform cpr.īasic rundown on each Roles responsibility.Ĭaptain: Pilot the ship, give orders to the crew. If you have the vigor buff, you will slowly regenerate no matter what. Husks WILL slowly recover over time while downed, finish them off. While downed you can give in, ONLY do this if the redeploy shuttle is about to head out or if you know its over.Īny further damage taken while down will make you die faster. While DOWNED you will slowly start to suffocate (its basically your bleedout timer.) If you are about to go down, alert the crew prematurely.Īs you can guess, if this downed hp bar empties out you will die and have to wait for the reinforcement shuttle. At 5 HP, your character will collapse prematurely. If this bar runs out, you will get DOWNED and will be unable to talk or move. HUSK INFECTION!!!!!!! (THROW THEM OUT THE AIRLOCK IF THERE IS NO CALYNXIDE.)īleeding (Fatal if the patient is downed or has multiple cuts, try to give blood to avoid them bleeding out while you bandage them.)īlood Loss (goes down by 1% every 10 seconds)īlunt force trauma (can effect the speed if damage is done to the legs.)Īs you take on more and more damage, the vital signs bar in the bottom right will decrease. THE ORDER OF AFFLICTIONS TO TREAT FIRST IS AS FOLLOWS: IF THE DOWNED AGENT IS UNDERWATER, PUT ON A DIVING MASK OR SUIT BEFORE BEGINNING CPR. IT IS A COMMON MISCONCEPTION THAT CPR CAN ONLY BE DONE BY SECURITY AND DOCTORS. If somebody is down and requires CPR, PERFORM IT IMMEDIATELY. Poisons can be fixed with their a*sociated antidotes. Blood loss is treated with Saline or regular Blood Packs. Organ damage, Gunshot wounds, Lacerations, Or blunt force trauma can be fixed with opium-related medicine. The medical system is confusing for new players so ill give you a quick rundown, Burns and Bleeding can be fixed by plastiseal or bandages. Medicine is one of the most vital parts of a barotrauma crew. Guide on how to play the game for the recent players.
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